Information

Story

You play the character of a young submissive man. You lost your job in the story and you have the last change in your pocket. You are only wearing a shirt, pants and shoes. You live in a sublet with an ugly housekeeper who lives directly opposite your apartment. You owe her money for rent in three months. You do not know how, but the housekeeper almost always catches you when you come home. It was as if she was lurking just outside the door. If you do not pay for it, she may kick you out of the apartment.

You are coming to the apartment late at night. You are tired, without money and you are afraid of the housekeeper. The game starts on the stairs on the ground floor in the hallway where you live.

What is the game about:

The game "FEMDOSLAND Island" focuses on the theme of female dominance. In the game you will meet different characters with whom you can interact in different ways. Your goal in the game is to get to the island where the dominant women live and serve them and their whims. Before you even find out that an island even exists, you will have to go through a lot of tasks and tests, during which you will gain not only information but also experience. What you become in the game is up to you.

My character - start of the game
 

The first night

You are in the hallway where it is off. With different decisions, you can get to three basic locations:

  • Your apartment. You will sleep beautifully in your bed here, but nothing interesting awaits you here.
  • Apartment of housekeeper. However, you have to be quite submissive and meet her requirements.
  • Under a bridge. It is gloomy there and you will not sleep well there.

During your decision-making, you gain experience that you will use later and based on your experience, various possibilities will open up for you. Furthermore, based on experience, you can increase the level of your character. Each new level opens up even more possibilities. From a certain level, you can learn about the island you are trying so hard to reach.

You can get to level 1 during the first night. It is up to you to use it. Explore all the story lines of the game. Do not forget to save your progress and sometimes look at the list of characters, where information and pictures are added over time.

Yeah, and if you do not cum, you will have a dream when you go to sleep. Otherwise, dreams do not appear.

Your condition - level, condition, inventory, skills
 

Day first

As soon as you go to bed for the first time, the day will come. This will be reflected in some changes in the left menu - see the picture:

Day first, left menu, day Day second, left menu, night
Example of the day 1. It is the day. Left menu. Example of the day 2. It is night. Left menu.


List of left menu items:

Item Brief description Values Links
Day Displays the number of the day that is currently in play. It also shows whether it is day or night. 1 - "infinity" (day / night) More about Days
Time units An indicator of the time units you have available for the day. 100 - 0 More about Time units
Health An indicator of your health. Attention! When you have no health left, you die and the game is over! 100 - 0 More about Health
Energy An indicator of your energy for various actions. Energy affects health. 100 - 0 More about Energy
Hygiene An indicator of your purity. Hygiene affects health. 100 - 0 More about Hygiene
Map You can use the map to move to different locations. The map is only displayed in some locations. Various More about Map
Quality Scene display quality and display type. Not everyone has the right to see every quality. Low, High, 3D Anaglyph More about Quality
Skills Level and skills. Use skills to increase your level. Text + Integer More about Skills
Inventory What you have with you and you may need it to proceed in the game. Text + Image + Positive Integer + Units More about Inventory
Game progress Here you can save or upload your game progress. Save / Overwrite, Load More about Game progress
Characters list A list of characters with their pictures and a description of what you have already experienced with them. Name, Pictures, Texts More about Characters List

Days - change of day / night, counting of days and when a new day occurs

Day1, left menu

Day 2, Night, left menu
Example of day 1, is the day, left menu. Example of day 2, is night, left menu.


In the left menu there is a number that shows which day is in the order. Days are counted as a positive integer that starts with 1 and can go up to ... well, it is not infinity, but where the game creator will be programming to.

Behind the number is a text note whether it is day or night. Changing day / night and adding the next day is directly related to time units. More about time units..

  • When the value of your time units is from 100 to 41 it is a day.
  • When the value of your time points is from 40 to 0, it is night.

Which is the day and whether it is day or night affects the following:

  • In some scenes at certain locations, it is possible to perform actions only during the day, respectively at night.
  • Some scenes are accessible only during the day, respectively at night.
  • Some actions / scenes are only accessible until a certain day, or only on a certain day, or from a certain day.

Example - different Day / Night actions - enter the travel agency:

  • Day (You can get to the travel agency) Scenario: The first night you paid Elza for the night and learned about working for Mrs. Theresa at the travel agency. You get the keys, you go home to the apartment and you go to bed. After sleeping, Day No.1 occurs. You get up and go to the door, then out into the hallway, down the stairs and out into the square. You will move to the east side of the square and you can enter the travel agency.
  • Night (You can not get to the travel agency) Scenario: It will take place in the same way as during the day, but in the phase when you go out into the square you will perform some actions that will take your time units and night will come. For example, you can walk around the square all the time and spend time units until nightfall. If night comes and you are in the eastern part of the square and you try to enter the travel agency, you will find that it is locked and you cannot enter there.

When you perform an action that costs you more time units than you currently have:

  • The action is performed,
  • It is calculated how many time units have exceeded the next day,
  • A new day will come,
  • The time units are set to 100,
  • Subtract the exceeded time units from 100,
  • The message "New day! New day has come: X" will jump to you where X is the number of the day it is.

Example: When you only have 3 time units left and it is day No. 22. You perform an action that costs 10 time units. Of the 10 units, 3 are subtracted, 7 time units remain. New day No. 23 occurs. Time units are set to 100-7. So on 93.

Back to the list of menu items.

 

Time - time units

Time units can take a value from a maximum of 100 to a minimum of 0. Intentionally, it is stated here from 100 to 0, because each new day starts with 100 time units. Time units are removed by performing actions. So the number indicates how many time units you have left until the end of the day. Furthermore, time units under the abbreviation TU.

TU directly have an effect on the day / night change and on the addition of new days.

  • When TU have a value from 100 to 41 is the day.
  • When TU have a value from 40 to 0 it is night.
  • When the TU should fall below 0 by performing an action, the following is done: TU is calculated for the new day = 100 - (ActionValue - TU) and set Day + 1.
  • Example: It is the night of the fourth day and you only have 2 TU left. You are standing on the Square and you want to go to the Strip-bar using the map. This event costs 5 TU. The action is performed. That means you are at the Strip Bar. Time units are set: TU = 100 - (5 - 2) = 97. Remember that the calculation in parentheses takes precedence - basic mathematics. Next, Day + 1 is set. Simply, the remaining units move to the next day, as if part of that action happened on the next day. So in summary: It is day, day no. 5 and you have 97 TU.

Time units can only be removed by performing various actions. For example, by going from place to place on the map. There is only one exception and that is the transition from night to new day.

How much an Action costs TU is always stated for each action, if nothing is stated, the Action is free:

Actions - demonstration of its price

Demonstration of what the actions look like. Click on "This action causes changes" to see the price of this action.

ATTENTION! Skills and raising and lowering the level of the action are not listed!

 

Note: The intention of the creator is for the day to last about 12 hours and the night about 8 hours. Thus, one TU corresponds to approximately 10 to 12 minutes of time in real life.

Back to the list of menu items.

 

Health

Health is a positive integer and takes a value from a maximum of 100 to a minimum of 0.

Calculations:

Health Value <1: Game Over!

Health is all you have to keep in the game in order to continue. If your Health drops to 0 you die and the game is over! It is enough to be equal to zero. Just the end! No, do not worry. You can load the game at any time from the saved position, or start over by restarting the game. More info on Game progress.

Health value> 100: Health = 100.

You can not have a Health value of more than 100! In some cases, it may happen that by performing an action, Health should be set to a value greater than 100. However, this does not happen because the maximum value is 100.

Health can be affected by several factors:

  • By performing an action that directly states that your health will be taken away or added. Example: When someone beats you a lot, your Health value decreases. Or, conversely, when you sleep, your Health will increase.
  • By Energy: Insufficient energy is replaced by health. Calculation:
    • If Energy <0: Health - 35, Energy = 5.
      This can happen by performing an action for which you do not have enough energy. 35 Health is removed and Energy is set to 5. Example: You are standing on the east side of the square and have 100 Health and 1 Energy. You will perform the action "Walk and see the square.", Which costs 2 Energy. The action is performed. Since you did not have enough energy for this event and your energy should drop below zero, you will lose 35 Health and the energy will be set to 5. The message will pop up: "Energy! You have run out of energy. For 35% health you have gained 5% energy . " As a result, you have 65 Health and 5 Energy. More about energy.
  • By Hygiene: If you are not clean, you will lose health. The more dirty you walk, the more health you take away from each action you perform. Calculation:
    • When Hygiene < 30: Each action performed Health -1.
    • When Hygiene is < 10: Each action performed Health -3.
    • When Hygiene < 1: Each action performed Health -10.
    • Calculations do not add up! Example: When you have Hygiene 10, each action you take takes 1 Health. When you have Hygiene 9, each action you take takes 3 Health. When you have Hygiene 0, each action you take takes 10 Health. More about hygiene.

Example:

Health example

By performing the action "Lie down and go to sleep." you will have in the result: Day: 1 day, Time: 65, Health: 100, Energy: 100, Hygiene: 60.

Back to the list of menu items.

 

Energy

Energy is a positive integer and has a value from a maximum of 100 to a minimum of 0.

In the game you need Energy to perform some actions. Energy can affect health. When you do not have Energy, the energy expended will be taken from your Health. More about health.

The Energy state can affect: whether is possible or is not possible perform an action. You just will not see the option to perform the action at all. For example: At home in an apartment. You are standing by the bed. Your Energy is greater than 39. You cannot perform the action: "Lie down and go to sleep.". You will not even see this option. You just cannot sleep when you are full of energy :-)

By performing some actions, you can influence the state of your energy.

Example: Some actions add energy: for example, at home in an apartment. You are standing by the bed. "Lie down and go to sleep." Some events take away energy: for example, at home in an apartment. You are standing by the bathroom. Action "Take a shower in the bathtub." will remove some ov your Energy. For each action that affects Energy, the text is stated: "This action will cause changes:".

When you perform any action that has a change in Energy. So it says, "This action will change:" and it happens:

  • The action is performed,
  • Add or subtract Energy per action to your current Energy,
  • The state of your Energy will be checked,
  • If you have Negative Energy, so Energy < 0:
    • Health will be reduced by 35,
    • Check Health if not less than 1, if so, end the game - see health.
    • The energy is set to 5,
    • The message "Energy! You have run out of energy. You have gained 5% more energy for 35% of your health."
  • If you have an Energy greater than the maximum, so Energy > 100:
    • The energy is set to 100.

You can replenish your energy with sleep (at home in the apartment, under the bridge, at apartment of Elza) or with food (buying food in the shop on the square) or other similar actions.

Back to the list of menu items.

 

Hygiene

Hygiene is again a positive integer and has a value from a maximum of 100 to a minimum of 0.

The principle of Hygiene is simple. When you are pure and fragrant, people will talk to you more and be closer to you. But when you are dirty and smelly, nobody wants to talk to you. When you are really, but reallly very dirty and smelly, you start to get sick and therefore you are in danger of bad health.

The state of Hygiene therefore directly affects whether or not you can play certain actions. For example, talking to Mrs. Theresa at a travel agency is not possible at all if you are dirty and smelly.

The low state of Hygiene then directly affects the Health of each performed action when:

  • Your Hygiene is small: Hygiene > 9 and at the same time Hygiene < 30: Health will be reduced by one. Health -1.
  • Your Hygiene is very low: Hygiene > 0 and at the same time Hygiene < 10: Health is reduced by three. Health -3.
  • Your Hygiene is zero: Hygiene = 0: Health decreases by ten. Health -10.

With each action performed:

  • The action is performed,
  • Your Hygiene status will be checked,
  • When your Hygiene is > 100: Hygiene is set to maximum. Hygiene = 100,
  • When your Hygiene is < 30: Your health declines according to your Hygiene value,
  • When your Hygiene is < 0: Hygiene is set to minimum. Hygiene = 0,
  • The health is checked if it is not less than 1, if so, the end of the game - see health.

 

You can supplement your hygiene with a bath (for example at your home in the apartment) or drugstore goods (the purchase of cleaning products is possible in the shop on the square).

Do not underestimate Hygiene! With low hygiene, health is deducted from each action performed!

Back to the list of menu items.

 

Map - special location

The map is a special location that you can only get to from some scenes. You will know this by displaying a link to the map in the left menu:

Map link

Some locations and scenes from which you can access the map: 

  • Square (east side, west side, walk around the square, ...)
  • Strip-Bar (entrance and exit)
  • Factory (in front of the factory)
  • Under the bridge (whenever you are not in the middle of an action scene)
  • and more ...

Use the map to get to the location at which you would not get any other way.

Sample city map (City where I live.)

The map in the day

Map in day

 

Map at night

Map at night

 

Other maps will be accessible over time (eg Map of the Island).

Back to the list of menu items.

 

Quality of scenes (Low, High, 3D Anaglyph)

In the left menu, after clicking on "Quality", a menu with buttons will expand:

Quality indicator and changing

Click on the button to switch the desired quality. The displayed scenes in the game can be in three types of quality:

  • Low, image resolution: 200x 120 px, 2D DoF method
  • High, image resolution: 1280 x 768, 2D DoF method
  • 3D Anaglyph, image resolution: 1280 x 768, 3D Anaglyph method

The small colored letters "Lo", "Hi, "3d" behind the text indicate if you have set the rights to scenes in "Low ", "High" and "3D Anaglyph" quality, green means yes, red means no. "Lo": Low quality, "Hi": High quality, "3d": 3D Anaglyph quality. More about user rights here. If you switch to a quality to which you do not have rights, you will see the page instead of the scene: "This scene is not available to you in quality: XXX", where XXX means the desired quality. On this page you will learn how to access this scene, or how long you have to wait for the scene in the desired quality, or you can set up an email reminder when the scene will be free.More about reminders in FAQ.

 

2D DoF method

2D means two dimensions. These are really just 2D images, just like ordinary photos. Whether you look with your left eye, or with your right eye, or with both eyes at the same time, you will still see the same picture.

DoF (Dept of Field). The feeling of 3D, ie the perception of the depth of the image, is formed by the sharpness and blurring of parts of the image. Here in the example, the camera focuses on face of Sallie. Her toes are blurred (because they are close) and also the background is blurred (sofa, barrel, ...), because they are farther. All this gives a feeling of depth of the image, see the example:

Demonstration of high image quality 2D DoF method

Sample image from the scene "Under the bridge: massaging feet of Sallie." in High quality, 2D DoF method.

 

3D Anaglyph method

3D are real three dimensions of space. Anaglyph is a stereoscopic technique, enabling spatial perception of the image. The image is divided into two colors and here in the game it is red and cyan. Each color for left and right eye. Therefore, to display a real 3D image, red-blue glasses (Red, Cyan) are needed, for example, such as:

3D red-blue glasses (red / cyan)

Blurring 3D images is not used in this game. All 3D Anaglyph images are sharp from the front objects to the farthest ones. With the Anaglyph method, it is necessary to look through both eyes through red / cyan glasses. The disadvantage of the Anaglyph method is color distortion and slight darkening of the image. Example of a 3D anaglyph image:

3D Anaglyph quality demonstration

Sample image from the scene "Under the bridge: massaging feet of Sallie." in 3D quality, Anaglyph method.

You can find out who and when has the right to see which quality from the table: Users (who is who).

Back to the list of menu items.

 

Skills and leveling

Skills along with Level show your abilities of your character. It is an integer that can be negative for skills. A text is added to the level number, which briefly describes what level you have reached.

Level and skills directly affect whether you can play some actions or not! 

You gain skills by playing various actions. These actions DO NOT indicate that you will gain or lose a skill. Even after clicking "This action will cause changes". Therefore, it is necessary that you use saving and loading the progress of the game. Always look to see if the skill was added to you or removed, see the picture of the left menu:

Skills list, clicked left menu

A list of skills with an example of how and where to get it for the first time since the beginning of the game:

  • Footfetish: 3 actions: <Light and walk like a man.> <Go on.> <Pretend my keys fell and look at her feet.
  • Obedience: 3 actions: <Light and walk like a man.> <Go on.> <Give the last change.>
  • Doggie: 11 actions:<Light and walk like a man.> <Run away!> <Go sleep under the bridge.> <Explore the lights under the bridge> <Come closer.> <Take a closer look at her.> <Sit next to shoes.> <Say [ I like your shoes. ] and look at the shoes.> <Take the shoe in your hand try the weight.> <Sniff inconspicuously to the shoe.> <Agree to a dog game.>
  • Endurance: 25 actions:   <Light and walk like a man.> <Go on.> <Give the last change.> <Wait for the keys.> <Wait more ...> <Not interested [Give me the keys, I have to go home]> <[ Yeah, but now I have to go home ]> <Take the keys.> <Go look at the bed> <Go to sleep.> <Fall asleep.> <Wake up.> <Stand up.> <Go to the table.> <Sit down and browse the magazine.> 9times<Turn to the next page.> <Stand up.>
  • Orgasm denial: 12 actions: <Light and walk like a man.> <Go on.> <Give the last change.> <Wait for the keys.> <Wait more ...> <Not interested [Give me the keys, I have to go home]> <[ Yeah, but now I have to go home ]> <Take the keys.> <Sit at the table.> <Turn to the next page ...> <Start jerk off.> <Stop.>  
  • Pain: 15 actions: <Light and walk like a man.> <Run away!> <Go sleep under the bridge.> <Explore the lights under the bridge> <Come closer.> <Take a closer look at her.> <Sit next to shoes.> <Say [ I like your shoes. ] and look at the shoes.> <Take the shoe in your hand try the weight.> <Talk [ With this, if a girl kicked me, it would hurt. ]> <Agree.> <Put on Sallies shoe.> <Put on Sallies second shoe.> <Stand up and straddle.> <Wait straddled.> 

Level

You start with level zero. Level CANNOT be negative. By gaining skills you increase or decrease the level. The first night you can get level one by going through different actions. Leveling calculation:

Level 0

  • Text: You are total beginner, you know nothing and you cant do anything!
  • Conditions to achieve:
    • The sum of the skills is less than seven: Sum of skills < 7.
    • And / or if you have any negative skill: Any skill < 0.

Level 1

  • Text: Look, youve learned something ... but its useless to you.
  • Conditions to achieve:
    • The sum of skills is higher than or equal to seven and at the same time lower than seventeen: Sum of skills > = 7 and at the same time Sum of skills < 17.
    • At the same time, none of your skills are negative: All skills > = 0.

Level 2

  • Text: You have already tried a few tricks. You are starting to look like a subbie.
  • Conditions to achieve:
    • The sum of the skills is greater than or equal to seventeen and at the same time lower than thirty-three: Sum of skills > = 17 and at the same time Sum of skills < 33.
    • At the same time, none of your skills are negative: All skills > = 0.

 

Level 3

  • Text: Great. You started taking women as your superiors.
  • Conditions to achieve:
    • The sum of skills is greater than or equal to thirty-three and ... here the leveling ends for now: Sum of skills > = 33.
    • At the same time, none of your skills are negative: All skills > = 0.

 

Of course, the higher the level, the better :-)

 

Back to the list of menu items.

 

Inventory

It is a summary of the things you have with you. Each thing has a different function and directly affects the ability to play some actions. Each item has its name, its image (click to enlarge to full screen), the number of these items (positive integer) and the units in which it is listed (pcs, $, ...).

Click on "Inventory" to display:

Example of clicked inventory

Demonstration of things you could have with you.

 

Examples:

You need money for everything, such as buying food, medicine, clothes. You also pay Elza for the rent with them. You can earn them at the Factory, Strip-Bar or at Mrs. Thereza.

Apartment key. You need it to get home. You can not get home without a key. Elza regularly changes the lock. You can get the key by paying to Elza.

 

Inventory is just a list of things you have with you. You can not manipulate these things in any way. Whether you own a thing or not directly affects the ability to play certain actions.

Back to the list of menu items.

 

Game progress - saving, loading ...

Each action performed by the player is saved automatically. Login is important to play the game. As soon as you stop playing (you closed the browser window, you logged out, ...) and then you started playing again (logs in and plays, for example the next day), the last location with the scene you last finished will be loaded. However, if you want to try different game variants, you can use "Game progress". Click on "Game progress:" in the left menu to expand - see the picture:

Game progress, saving, loading, overwriting.

Demonstration of the game progress.

 

If you clicked "Game Progress" for the first time, you will have all slots empty and the only option for you is "Save". If you want to save the game, select the slot and click "Save" next to it. The message "Game save. Game successfully saved to slot: X" will pop up at you, where X is the slot number.

There are 5 slots by default, but some players may have 7 or even 10 slots for saving and loading the progress of the game - seeUsers (Who is who).

If you have ever saved a game progress in the past, you will see at the given slot:

  • Location: The name of the location where the saved position is located. Click on the location name to display a text description of the scene:
    • Text: The story of the scene and the location where the saved position is located. Appears when you click on the bold location name.
  • Image: In the quality in which you saved the scene. Click on the image to display it in full screen.
  • Overwrite: A button that saves the scene, including all variables (level, skills, display quality, ...) to the selected slot.
  • Load: A button that loads a scene from the selected slot.

At the very end, behind all available slots, is the "Restart the entire game" button. This button sets the basic parameters of the game and you start from the beginning. Of course, all the stored procedures of the game remain with you.

 

IMPORTANT WARNING!!!

Do not have the game open in the browser in multiple windows! If you want to continue on another storyline, use "Game progress" exclusively.

 

Back to the list of menu items.

 

Characters list

List of characters you have already met in the game:

Example of a clicked list of characters

Example of a clicked list of characters.

 

Each character can be clicked and a window with pictures and texts of the character will appear:

character detail

Example of a clicked detail of the figure of Sallie.

 

In this window you can click on the image and it will be displayed in full screen.

The texts are sorted so that the oldest one is at the top.

Click on the red cross to close the window.

 

Sometimes look at the list of characters. Sometimes there may be important information.

Back to the list of menu items.

 

 

How to play the game:

First you have to agree to the terms, then register, login and the game will work.

Mobile version is awaiable now. Enjoy! 

See the video "How to play". In browser press F11 for fullscreen. Click on any image to zoom in. Change the quality to 3D anaglyph (need Red/Cyan glasses). Navigate the progress with buttons. Do not forget to see the progress (Your condition, Game progress, Character list).

The game is saved automatically, so you would not loose the progress of the game. This is what the login is all about. More informations in Frequently Asked Questions

 

Stairs finished!

I am glad to let you know, that scenes with Elza on stairs are finished. These 59 scenes are only the first step in big FemDoSLand world. 

Please use this as a walkthrough. You can downlodad pdf doc from here. As you see, there are so many ways how to walk through. Use save slots and feel free restart the whole game to walk on all story lines. There are some footfetish, humiliation and beating animations - enjoy!

 

The story continues:

The main goal is to get to the island where dominant women rule. New locations will be added to this:

  • Under the Bridge (meet strange girl dressed in nylons)
  • Your apartment (mainly for overnight stay)
  • Travel agency on the square (there you should learn more about the island)
  • Work (to earn some money)
  • Bar (spend money, get to know somebody, earn money)

Comment and suggest ideas at any time: https://www.patreon.com/femdosland

New chat server: https://discordapp.com/invite/dd9Csqf

 

Enjoy!

 
Animation

Graphics and animations

Images and animations are available in three variants (quality):

  • low: 200 x 120 px for all players 1 month after new content is released
  • high: 1280 x 768 px for all players 2 months after new content is released
  • 3D anaglyph for all players 3 months after new content is released

Support FemDoSLand on Patreon and get benefits especially the graphic ones.

Preview of 3d Anaglyph
 

Tips

  • In the browser, press F11 for full screen.
  • Images and animations are clickable and will enlarge to full screen for a better experience.
  • Double-tap the images on your mobile. DoubleTouch.
  • The game is saved automatically, but you can use 5 positions to save the game yourself.
  • Take a look at the List of characters from time to time, there will be gradually more text and photos.

Check out the game video

 

Users (who is who)

User Type Can play for free Save-slots Reminder Notifier

Walkthrough

(Changes, Filters)

Other femdom games

(See, Vote, Add)

Fetishes

(See, Vote, Add)

Wait to see New scenes (Days)

Quality (low, high, 3D)

Patreon content Patreon vote in polls Patreon help create characters and story lines. Description
Not logged user NO 0 NO NO NONO NO, NO, NO Yes, NO, NO No content to see NO NO NO A visitor without logging in, or a user who does not have an account on this site.
Logged user Yes 5 NO NO NONO Yes, NO, NO Yes, YesNO 30, 60, 90 NO NO NO A logged-in user on this site who has agreed to the terms.
Logged user with verified email Yes 5 Yes Yes YesNO YesNONO YesYesNO 30, 60, 90 NO NO NO The user who has an account on this site is logged in, has a verified email and has agreed to the terms.
User logged with Patreon account Yes 7 Yes Yes YesYes YesYesNO YesYes, Yes 0, 30, 60 NO NO NO A user who has logged in with a Patreon account.

Patreon supporter

Tier "Curious"

Yes 10 Yes Yes YesYes YesYesYes YesYesYes 0, 0, 30 Yes NO NO Patreon user who financially supports the game creator. Tier "Curious".

Patreon supporter

Tier "Eager"

Yes 10 Yes Yes YesYes YesYesYes YesYesYes 0, 0, 0 Yes Yes NO Patreon user who financially supports the game creator. Tier "Eager".

Patreon supporter

Tier "Gourmet"

Yes 10 Yes Yes YesYes YesYesYes YesYesYes 0, 0, 0 Yes Yes Yes Patreon user who financially supports the game creator. Tier "Gourmet".